Overview

This unit improves students’ understanding of the principles of animation through the study and analysis of motion, dynamics and anatomy. Drawing and animation activities will develop foundational knowledge of motion, and the production skills needed to convey believability in the animation of human, animal and fantastical characters.

Requisites

Unit learning outcomes

Students who successfully complete this unit will be able to:

  1. Identify the laws of motion and their impact upon movement
  2. Source and analyse reference material to better inform animated outcomes
  3. Demonstrate rudimentary knowledge of human and animal anatomy and locomotion
  4. Apply observational and analytical skills to the recording and crafting of believable movement

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
Specified Activities
Various
7.00 12 weeks 84
Unspecified Activities
Various
1.50 12 weeks 18
TOTAL150

Assessment

Type Task Weighting ULO's
Animation PortfolioIndividual 40% 1,2,3,4 
Drawing PortfolioIndividual 40% 1,2,3,4 
Research AssignmentIndividual 20% 1,2 

Content

  • Early and contemporary methods for capturing and analysing action
  • The laws of physics, motion and principles of animation
  • Human and animal anatomy
  • Volume, weight, timing and locomotion
  • Staging performance and action
  • Life drawing and gestural drawing
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources